About
Media
Game Guide
Community
Editors
Animation
Animation
Door
PersistentAnimation
StopAnimation
Balancing
Difficulty
IfDifficulty
LockDifficulty
ScaleDifficulty
Building
BuildingDemolish
BuildingSelect
BuildingTier
BuildingUpgrade
Damage
Character
AddAttributePoints
AllDead
Buff
CharacterAlive
CharacterDamage
CharacterExperienceAdd
CharacterHealth
CharacterInventory
CharacterScale
CharacterSelect
CharacterToggleAI
CharacterToggleEquipment
CountAlive
DefeatInsteadOfDeath
GetHeroByAsset
GetHeroByIndex
GetParty
Invulnerable
NameOf
OrderInteract
OrderMove
OrderMoveToObject
PartyContains
Revive
SetCharacterAsHeroic
SetCharacterBehaviour
SetCharacterDetectionRange
SetCharacterHealthBarMode
SetFaction
SetNameOf
SetPartyFormation
SpecialAbility
Control Flow
Conversation
Delay
EveryStart
ForEachWorldObject
Gate
If
Loop
LoopSlow
Once
Sequence
Start
When
WhenIncreasedBy
Conversion
NumberToString
SpawnedCharacter
Vector3Components
CutScene
CameraPath
CutsceneCut
CutsceneDepthOfField
EnterCutscene
ExitCutscene
Effects
CameraFrame
CameraMove
ScreenShake
Sound
SoundFade
Factions
DecreaseFactionStanding
DecreaseFactionStandingSimple
FactionStanding
FactionStandingFull
FactionStandingSimple
LockFactionStanding
ModifyFactionStanding
IncreaseFactionStandingSimple
IncreaseFactionStanding
IfFactionStanding
SetFactionStanding
UnlockFactionStanding
Interaction
Conversation
ConversationWhen
Notification
PopupDialog
Inventory
Loot
LootCreateItem
SetLoot
Math
Add
And
Divide
Equals
GreaterThan
GreaterOrEquals
LessThan
LessOrEquals
Modulo
Multiply
Not
Or
Random
RandomInt
Subtract
Player
CharacterInventoryAdd
CountFields
Culture
Happiness
InventoryAdd
InventoryCount
InventoryRemove
Need
Population
ToggleNeed
Questing
AddQuestGiver
CompleteSubQuest
FailQuest
FailSubQuest
Quest
QuestDeadline
RemoveQuestGiver
StartSubQuest
SubQuestCompleted
SubQuestInProgress
SubQuestLocator
SubQuestLocatorMultiple
SubQuestWhen
WhenQuestGiverInteraction
Research
IsResearchEnabled
ResearchAddProgress
ResearchProgress
SetResearchEnabled
Utilities
Console
Count
Exists
Format
GetBool
GetCharacter
GetGlobalBool
GetGlobalCharacter
GetGlobalInventoryItem
GetGlobalList
GetGlobalNumber
GetInventoryItem
GetList
GetNumber
Index
ListAddWorldObject
ListDuplicateWorldObject
ListWorldObject
Log
PreloadAsset
RandomFromList
StoreBool
StoreCharacter
StoreGlobalBool
StoreGlobalCharacter
StoreGlobalInventoryItem
StoreGlobalList
StoreGlobalNumber
StoreInventoryItem
StoreList
StoreNumber
String
Visualization
WorldText
World
AllBuildings
AllCharacters
AllWithTag
AssetReference
CharactersInTrigger
CloseDialog
CountInTrigger
Day
Destroy
DialogOpen
FirstWithTag
Instantiate
InstantiateBuildingAt
InstantiateAt
InstantiateCharacterAt
IsAsset
MinimapDecal
Move
Position
RandomCharacter
RevealFOW
RevealOnWorldMap
Rotation
SetDay
StageEvent
Statistic
StatisticDialog
StatisticItem
StatisticOccupation
TrapGrid
Time
Transform
Trigger
TriggerWave
WaitForTrigger
WaitForTriggerExit
WorldObject
WorkPointTrigger
WorkPointTriggerCustom
Folk Tale
Workbench
Reference Guide
WORKBENCH
REFERENCE GUIDE
Description