Buy Folk Tale now on Steam Early Access

Factsheet
Description
History
Folk Tale
Videos
Screenshots
Logo and Icons
Selected Articles
Team




Developer:
Games Foundry
Based in London, United Kingdom

Founding Date:
13 January 2009

Website:
www.gamesfoundry.com

Press/Business Contact:
[email protected]

Social:
twitter.com/gamesfoundry
facebook.com/folktalegame

Address:
International House
124 Cromwell Road
Kensington
London
SW7 4ET
United Kingdom

Phone:
+44 207 193 2563


Games Foundry is an independent team of collaborators spread across the United States, United Kingdom, Finland, China and Australia. What makes us unique is that we're developing Folk Tale having never face to face.

For the last two years we've been pouring our hearts, souls, and savings into developing Folk Tale in the hope that one day we can all work under one roof, making games for a community of fans who feel involved in making each one better than the last.

 


Simon Dean started developing Folk Tale in May 2011. After several months in development he shared early footage and screenshots with the development community and the project expanded into a collaboration, expanding gradually to current team of nine. With a team now spanning fifteen world time-zones, it's become 24-7 game development.

For a longer look at the last two years of development, please see our blog A Tale Of Toast, From Crumbled Beginnings.

 

Folk Tale

IMPORTANT MESSAGE
Folk Tale in its current form is a linear mini-campaign tutorial introducing gameplay concepts that we plan to include in the final game. As a game being organically developed based on community feedback, not all game elements are presented in the tutorial, and some that are may not be included in the final game. After graduating Steam Greenlight, we asked the community which game mode they would most prefer, and they voted for sandbox. Our plan following Early Access launch is to implement sandbox mode as the primary playable option. Sandbox mode IS NOT currently available, and will be rolled out as game updates in coming months.

That said, the mini-campaign is packed with entertainment including over 10 minutes of voice acted cut scenes and might be considered a feature-rich game in its own right.

Please visit the Steam Early Access FAQ for more information.

Folk Tale will be a sandbox fantasy city builder strategy game in which you lead a ragtag band of peasants in growing a small settlement into a thriving market town, while the dastardly Slavemaster Urzal and his minions plot your downfall. Sound the rallying call and head out into the wilds with parties of heroes and fight back the tide of evil in a game of endless possibilities.

Rule with tyranny and oppression, or liberalism and justice. Play as a merciless expansionist hell-bent on destruction, or as a gold-hoarding mercantilist who'll sell their own grandmother. With random events and dynamic story, in Folk Tale you never know how the story will unfold.

Folk Tale for PC, Mac and Linux is developed by indie collaboration studio Games Foundry.

 

Planned Key Features:

  • Rich and varied gameplay including building your own impressive settlement and economy, defending your city from attack, exploring a rich and diverse world, raiding dungeons, and immersing yourself in the lives of your villagers as they become drawn into their own story lines;
  • Design your own maps using a map editor and share your creations with friends or the wider community;
  • Follow the lives of your foolish peasants as they evolve from simpletons into masters of an empire;
  • Collect resources and loot corpses for ingredients to be used in crafting;
  • Tongue-in-cheek humor for a refreshing blend of fantasy;
  • Endless hours of sandbox fun with random events within a dynamic story framework;
  • Three camera modes for a variety of play styles - overhead strategy-cam, third-person follow-cam, and first-person stench-cam where you can smell your peasants you'll be that close;
  • Beautiful stylized hand-painted artwork;
  • Supports different styles of play, from fast-paced war-mongering to slower city management;

 


Folk Tale Early Access Sandbox Vision ( YouTube | Download ZIP )

Folk Tale Early Access Trailer ( YouTube | Download ZIP )

Folk Tale Gameplay Walkthrough ( YouTube | Download ZIP )

 


Download ZIP ( 26MB )

 


Folk Tale Logo ( PNG, 3.4MB )

 



  • " [Folk Tale] looks like a marvelously ambitious fantasy city-builder – featuring fully explorable building/dungeon interiors and an adventure-focused RPG component – with some admirably silly humor to boot."
    Nathan Grayson, Rock, Paper, Shotgun

  • "For the unfamiliar, Folk Tale fuses major gameplay elements found in the Majesty series, Tropico, and Settlers to concoct a unique mix of three major genres: City-building, RTS, and RPGs"
    Steve Burke, Gamers Nexus

  • "I think Games Foundry's description of Folk Tale as a real-time adventure-strategy-city builder-God game just about says it all"
    Sully, God Mode Magazine

  • "Games Foundry is making an indie god-game full of adventure and strategy"
    Sean Cargle, BeefJack.com

  • "Folk Tale is just one of the imaginative games that may not exist without Kickstarter"
    Steve Owens, Overclockers.com

  • "Folk Tale Brings City Building, RPG Adventuring To Greenlight"
    William Usher, Cinema Blend

  • "Next Wave Of Steam Greenlight Games To Be Announced On October 15th"
    Brad Ward, IGM

 


Simon Dean
Project Lead / Programmer
Rich Sanders
Technical Artist
Pete Bevan
Writer
Tom Schafer
Technical Artist
Oskari Korenius
Musician
Ben Mora
3D Artist
Joe Hudson
Sound Designer
Hayden Zammit
3D Artist
Jen Yung
Concept Artist / Illustrator

Special thanks to Roland Shaw ( Sound Designer ), Dwight Hayles ( Animator ), and Dan Ionin ( Animator ) for their involvement earlier in the project.