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Custom Content Guide v3.0
Version 3.0 now includes a new tutorial on Custom Races (like the Wemic), a new tutorial on Visual Effects, and an updated Creature tutorial that includes information on animation, danglymesh, and skinmesh. This version has bookmarks and clickable URLs (yay!). *** Have you wanted to try your hand at making custom content for NWN? If so, this detailed guide/tutorial is for you - it has everything you need to get started. The tutorial includes chapters on: - Tools, Weapons, Portraits, Voice Sets, Items Without Models, Spells, Custom Armor, Creatures, Custom Races, Visual Effects and a host of links to the more common tutorials on placeables, etc.). At the back is a summary drawing together the URL's for all of the tools you need to create custom content and then some. Sygon's Missile Strom Fix Fixes IGMS and ILMS issues. CODI Core AI v1.1 Greatly improves creature AI. Gestalt Cutscene Scripting System v1.1 The Gestalt Cutscene Scripting System is a package of custom functions for Neverwinter Nights that makes it easy to create your own in-game cinematic sequences, just like the ones in BioWare's expansion packs. By automating and simplifying many of the most complex and tedious parts of cutscene scripting, the Gestalt Cutscene Scripting System makes creating a cutscene much easier than with the standard BioWare functions, as well as adding more advanced functionality such as improved camera controls which allow you to go beyond anything BioWare have created... Two demo modules and an HTML manual and tutorial are included to get you started. As seen in Dreamcatcher, Island Adventures and The Lord of Blight. ![]()
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