WINDMILL
ECONOMY
Mills Wheat from the Farmer's Field into Flour.
Trains Farmer profession.
Tier 1 Windmill Vacancies for 4 Farmers
Space for 3 workbenches
Medium fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 0
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Tier 2 Windmill Vacancies for 8 Farmers
Space for 4 workbenches
Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 250
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Tier 3 Windmill Vacancies for 12 Farmers
Space for 5 workbenches
Very Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 500
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RESEARCH
Sifters Adds 10% production bonus
Cost: Unknown Culture: 0
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Superior Millstone Adds 10% production bonus
Cost: Unknown Culture: 0
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Grease Increases worker effiency by reducing downtown caused by machine seizure
Cost: Unknown Culture: 0
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Irrigation Increases output
Cost: Unknown Culture: 0
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Crop Rotation Increases output
Cost: Unknown Culture: 0
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Resilient Crops Reduces chance of blight by 50%
Cost: Unknown Culture: 0
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Expanded Boundary Expands the influence area around the Windmill
Cost: Unknown Culture: 0
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