STOREHOUSE
ECONOMY
Increases the maximum capacity of each resource that can be stored.
Tier 1 Storehouse Increases max resource cap by 500
Medium fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 0
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Tier 2 Storehouse Increases max resource cap by 1000
Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 250
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Tier 3 Storehouse Increases max resource cap by 1500
Very Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 500
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RESEARCH
Padlock Reduces chance of theft by 50%
Cost: Unknown Culture: 0
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Warehousing Increases the maximum storage capacity of each Storehouse
Cost: Unknown Culture: 0
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Logistics Increases the supply load villagers can carry each trip
Cost: Unknown Culture: 0
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Pullies Stack 'em higher
Cost: Unknown Culture: 0
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Cold Storage Reduces chance of disease
Cost: Unknown Culture: 0
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Mr Whiskers Reduces chance of rat infestation by 50%
Cost: Unknown Culture: 0
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