Game Guide

STOREHOUSE

ECONOMY

Increases the maximum capacity of each resource that can be stored.

Tier 1 Storehouse
Increases max resource cap by 500
Medium fire risk
Cost:
10
10
10
10

Culture:
0
Tier 2 Storehouse
Increases max resource cap by 1000
Low fire risk
Cost:
10
10
10
10

Culture:
250
Tier 3 Storehouse
Increases max resource cap by 1500
Very Low fire risk
Cost:
10
10
10
10

Culture:
500

RESEARCH

Padlock
Reduces chance of theft by 50%
Cost:
Unknown

Culture:
0
Warehousing
Increases the maximum storage capacity of each Storehouse
Cost:
Unknown

Culture:
0
Logistics
Increases the supply load villagers can carry each trip
Cost:
Unknown

Culture:
0
Pullies
Stack 'em higher
Cost:
Unknown

Culture:
0
Cold Storage
Reduces chance of disease
Cost:
Unknown

Culture:
0
Mr Whiskers
Reduces chance of rat infestation by 50%
Cost:
Unknown

Culture:
0