Game Guide

HERBALIST'S

ECONOMY

Farms Herbs from the Farmer's Field, and mixes with Water to produce potent concoctions.
Trains Herbalist profession.
Crafts a range of potions and poisons.

Tier 1 Herbalists
Vacancies for 4 Herbalists
Space for 1 workbench
Medium fire risk
Cost:
10
10
10
10

Culture:
0
Tier 2 Herbalists
Vacancies for 8 Herbalists
Space for 3 workbenches
Low fire risk
Cost:
10
10
10
10

Culture:
250
Tier 3 Herbalists
Vacancies for 12 Herbalists
Space for 5 workbenches
Very Low fire risk
Cost:
10
10
10
10

Culture:
500

RESEARCH

Herbalism
Increases Herbalist worker efficiency by 10%
Cost:
Unknown

Culture:
0
Distillation
Increases Herbalist worker efficiency by 25%
Cost:
Unknown

Culture:
0
Poisons
Unlocks poison crafting recipes
Cost:
Unknown

Culture:
0
Elixirs
Unlocks elixir crafting recipes
Cost:
Unknown

Culture:
0
Expanded Boundary
Expands the influence area around the Herbalist's
Cost:
Unknown

Culture:
0