HERBALIST'S
ECONOMY
Farms Herbs from the Farmer's Field, and mixes with Water to produce potent concoctions.
Trains Herbalist profession.
Crafts a range of potions and poisons.
Tier 1 Herbalists Vacancies for 4 Herbalists
Space for 1 workbench
Medium fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 0
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Tier 2 Herbalists Vacancies for 8 Herbalists
Space for 3 workbenches
Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 250
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Tier 3 Herbalists Vacancies for 12 Herbalists
Space for 5 workbenches
Very Low fire risk
Cost:
![]() ![]() ![]() ![]() Culture: 500
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RESEARCH
Herbalism Increases Herbalist worker efficiency by 10%
Cost: Unknown Culture: 0
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Distillation Increases Herbalist worker efficiency by 25%
Cost: Unknown Culture: 0
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Poisons Unlocks poison crafting recipes
Cost: Unknown Culture: 0
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Elixirs Unlocks elixir crafting recipes
Cost: Unknown Culture: 0
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Expanded Boundary Expands the influence area around the Herbalist's
Cost: Unknown Culture: 0
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