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REFERENCE GUIDE

PersistentAnimation

Appearance


PersistentAnimation

Parameters


Field Type Data Type

target

INPUT WorldObject

animation

INPUT String

done

OUTPUT EVENT Event

run

INPUT EVENT Event

Notes

Plays an animation on a character which persists even after saving and loading again.
The Animation node will play an animation on an object, but if the map is saved and then loaded, the animation is not preserved.
This node will start the animation again on the same object when the map is loaded again.
Note that it only supports a single object.