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WORKBENCH

REFERENCE GUIDE

LockDifficulty

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LockDifficulty

Parameters


Field Type Data Type

partyStrength

INPUT Float

done

OUTPUT EVENT Event

run

INPUT EVENT Event

Notes

Locks the party strength used for balancing.
Instead of taking the party and military strength into account when the system auto balances encounters this will lock the party strength to a value and the balancing system will use that as the party strength. 10 is a Lv. 1 Ser Gregory, a party of Lv. 10 heroes has a strength of around 180. At level 5 it is around 60.
Set to a negative value (e.g -1) to start using the real party strength again.
Any characters already balanced will keep their strength. You can use this node and the ScaleDifficulty node at the same time.