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InstantiateCharacterAt

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InstantiateCharacterAt

Parameters


Field Type Data Type

prefab

INPUT AssetReference

atObject

INPUT WorldObject

faction

INPUT Faction

firstName

INPUT String

lastName

INPUT String

maxLevelCap

INPUT Float

created

OUTPUT WorldObject

done

OUTPUT EVENT Event

run

INPUT EVENT Event

Notes

Creates a new character at the same position as the specified object.
Sets the faction to the specified value unless it is set to None in which case the default faction will be used.
First and last name can optionally by set. If left empty the default names will be used.
MaxLevelCap should be set to 0 if uncapped.