NotesShows a quest dialog screen.
The output event corresponding to the option the player chose will be triggered.
If blockUI is enabled, the player will not be able to click on anything until the conversation is complete.
If no options are specified the selected1 event will trigger when the sound has finished playing.
If no options and no sound is specified then option1 will be replaced by '[continue]'.
You can set the portrait dynamically by assigning a character reference to the 'portraitCharacter' input. If the portrait field is set to something other than 'None' the 'portraitCharacter' input will be ignored.